Name: S’iew Maih
Age: 19 (Patch 6.0)
Race: Miqo'te, Mixed tribe
Guardian: Oschon, the Wanderer
Height: 162cm
Gender: Female
Origin: Aleport, La Noscea
Canon Jobs: ROG/NIN (primary job), ACH/BRD (secondary job)
Preferences: Bi but leans more towards girls. 👀
Appearance
S’iew Maih carries herself with an easy, confident grace—someone accustomed to motion, escape, and watching from the edges rather than the center.
Visually, she gives off a “relaxed but dangerous” vibe—someone who looks approachable until you realize she’s already clocked every exit in the room.

S’iew is light on her feet and lighter in tone, often masking her deeper thoughts behind teasing remarks and an easy grin. She enjoys banter, flirts shamelessly when the mood strikes, and has a habit of defusing tension with humor.
That said, she is far from careless.
Before she ever answered the call of the Adventurers’ Guild, S’iew Maih was a mercenary of the sea.
She grew up along the rougher edges of La Noscea, where piracy was not a distant menace but a daily reality. Still young when she was taken in by a private mercenary crew operating out of Aleport, S’iew learned early that survival favored speed, decisiveness, and a willingness to strike first. The crew specialized in hunting wanted pirates and escorting merchant vessels through dangerous waters—work that was violent, thankless, and rarely clean.
S’iew proved frighteningly adept.
Her talent for close-quarters combat, combined with a reckless ferocity uncommon for her age, quickly earned her a grim reputation among pirate crews. Boarding actions became her specialty. While others exchanged cannon fire, S’iew slipped ahead—scaling hulls under cover of darkness, daggers biting into timber as easily as flesh. By the time the alarm was raised, she was already on deck.
Many pirates never saw her coming.
At the heart of this ruthlessness lay grief and unresolved rage. Both of S’iew’s parents had fallen years earlier to the blade of a Roegadyn marauder—one who would later rise to notoriety as a pirate captain. When she eventually uncovered the truth, it didn’t bring her peace. It hardened her resolve. Every hunt became personal, every victory a quiet act of revenge against a past she could not change.
Though time and experience have tempered her bloodlust, the weight of those early years remains. She no longer fights purely for vengeance—but she has never forgotten why she learned to fight in the first place. Now, she channels her skills toward prevention, determined that others will not be left with the same scars she carries, visible or otherwise.
Mentor & Influence
Captain Fitzburn, the mercenary captain who took her in, was the first to recognize that S’iew’s aggression needed guidance—not suppression. Under his watchful eye, she learned discipline alongside brutality, restraint alongside speed.